Militarum Tempestus Taurox Prime 47-16 - BX-A4-6-T48 - Warhammer 40 000 - Games Workshop

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Militarum Tempestus Taurox Prime 47-16 - BX-A4-6-T48 - Warhammer 40 000 - Games Workshop

Militarum Tempestus Taurox Prime 47-16 - BX-A4-6-T48 - Warhammer 40 000 - Games Workshop

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Description

Hull-Down Deployment: The tank gets the benefit of light cover until you move. Interesting, and would be more so if any of the super heavies had weapons that ignored the need for line of sight. As it is, with the prevalence of double-L deployments this is mostly just alpha strike defence against armies with middling AP guns. That’s not the worst place to be, but this is unlikely to reliably be enough to stop a determined opponent popping your precious tank, and the fact it flat doesn’t work against some popular trait choices like Masterful Shots is a further strike against it. C+ As previously mentioned, Guard has a goddamn lot of units, and a bunch of those units has a plethora of options. It’s not as bad as the 100+ datasheet Space Marines, but it’s close. The list flatters to deceive because there’s a bunch of irrelevant ones in there, including the overstuffed Elites section, the interchangeable Russ turrets which might as well say “take a demolisher cannon and ignore the rest,” and of course the 8 different variants on the Baneblade chassis. And that’s not even accounting for the giant pile of things Forge World has made for the Imperial Guard, because if Forge World has any mission statement besides upsetting Wings it’s making endless boxes for Guardsmen to drive. The Astra Militarum can only accomplish its mission of defending the Imperium of Man through disciplined volleys of massed lasgun fire, deftly-crewed columns of armored fighting vehicles, and proper application of fierce bayonet charges. No equipment or personnel are above sacrificing in the pursuit of your objective. Astra Militarum Commanders, Inquisitors, and Planetary Governors must regularly send droves of a civilization’s finest soldiers to die upon nameless hills in defense of a single planet amongst millions. Such is the will and dedication required amongst mortals to stand in the face of the ancient evils and inhuman terrors assailing the Imperium. So long as the Imperium stands, the Astra Militarum will stand to defend it.

The Taurox is primarily armed with a set of twin-linked Autocannons, one located on each side of the vehicle's hull. The Taurox can have an armoured turret added to the top of the vehicle, and its twin-linked Autocannons located on the turret. This allows a 360-degree field of fire and an elevated firing location. Some rules allow you to re-roll a dice roll, which means you get to roll some or all of the dice again. If a rule allows you to re-roll a dice roll that was made by adding several dice together (2D6, 3D6 etc.) then, unless otherwise stated, you must re-roll all of those dice again. If a rule allows you to re-roll specific dice results, only those dice can be re-rolled. If a rule allows you to re-roll a specific dice result, but the result is obtained by halving a D6 (such as when rolling a D3), you use the value of the halved roll to determine if it can be re-rolled, not the value of the original D6. For example, if a rule states to re-roll results of 1, and you roll a D3, you would re-roll if the D6 rolled a 1 or a 2 (which is then halved to get a D3 value of a 1). Codex: Astra Militarum (6th Edition) (Digital Edition), "Tauroxes," "Dedicated Transports-Taurox," "Dedicated Transports - Taurox Prime" Guard warlord traits are pretty easy – if you don’t know what you should be taking, Grand Strategist is a very safe bet. If you have more of a plan, Old Grudges looks good. Despite the absolute avalanche of options outside this table, you can’t go too far wrong with that.

Contents

Fragile. Seriously. The same hull points as a chimera, but side armor is worse than a Rhino. Keep this baby in cover. The Taurox can also be equipped with either a pintle-mounted Storm Bolter or Heavy Stubber, either on the top of the vehicle or equipped as part of its turret. There’s really 2 relevant units here, and one unit we need to talk about because of what it used to be. Imperial Commanders Armoury – 1/3CP: Standard extra relic trait. There are lots of things you want out of various regiments and detachments, so good. A The Emperor’s Benediction: A 3-shot AP-1 D2 bolt pistol that can character-snipe for a Commissar or Lord Commissar. Cute, but underwhelming, and the short-range makes the sniping pretty irrelevant. C

Focused Bombardment – 1CP: Makes a Master of Ordnance’s once-per-game barrage heavy 6 instead of heavy d6. This is actually pretty OK, and increases the draw to include one of these guys if you’re bringing a bunch of Basilisks. B In the list of available units, we will note which ones are named characters (denoted “NC”) and, where units are regiment-specific, what regiment they belong to. We will also note “Auxilia” units as described in the Regiments section above, as well as Forge World units (denoted “FW”). HQ

The Schwarzenegger in Commando stand-in. Harker is a lean, mean, fighting machine; in tabletop terms, he’s a Catachan S4 muscle man with an assault-heavy bolter that hits at BS 3+. More importantly, he provides a bubble of re-rolling 1s in shooting for Catachan units. An extremely efficient buff unit for 55 points, especially for making an artillery park just that bit more effective.

Use a lighter shade of the base colors to highlight the edges and raised areas of the Taurox Prime. This technique will add dimension and make the model visually striking. For instance, use Ahriman Blue to highlight the edges of the hull and Ironbreaker for the weapon edges. Rolling Death – 1CP: A Taurox gets +1 to hit if it moves under half it’s speed. This does not make the Taurox happen. DIt’s worth saying upfront that while some of this stuff has held up well, the Warlord traits are universally kind of garbage. You can basically ignore them, especially now that Tank Aces are available as replacements. With a few exceptions, most of the relics are pretty bad too, though a couple has their uses. With massed ranks of tanks and infantry, the Astra Militarum conveys some of the grimmest and darkest imagery in the entire 41st millennium. While the Guard is rife with heroes and filled to the brim with some of the most valorous people in the setting, it brings with it a constant reminder that human life is worth very little in the grim darkness of the far future. Kurov’s Aquila is still just about the winner here, but go grab the Relic of Lost Cadia if you’re playing Cadians.

The Taurox Prime on the other hand, offers a whole range of tactical flexibility as it can be fielded in many ways. The Scions are well equipped with a range of weapons, including hot-shot lasguns, plasma guns, and meltaguns, and they wear distinctive carapace armor that provides superior protection against enemy fire. They are deployed from Valkyrie and Vendetta airborne assault carriers, which allow them to rapidly deploy behind enemy lines and strike at key targets. Gunnery Experts: When you roll to determine the number of shots for a weapon on a VEHICLE, you can re-roll one of the dice. This is the VEHICLE half of Catachan, and obviously good with tanks. A Unlike the standard Taurox, the Taurox Prime is capable of being outfitted with a wide variety of weapons systems, and is designed to be highly versatile. These vehicles are the ideal transport for the elite forces of the Militarum Tempestus, and are armed with the lightweight Taurox Battle Cannon mounted upon a turret atop the vehicle and a set of twin-linked Hot-Shot Volley Guns mounted on the sides of the vehicle's hull. The Taurox Battle Cannon can be replaced with a Taurox Gatling Cannon and the hull-mounted weapons replaced with twin-linked Autocannons. The Taurox Prime can have its turret removed and a Taurox Missile Launcher system equipped or just have its turret and weapon removed to lessen the vehicle's weight. The vehicle can also be equipped with a pintle-mounted Storm Bolter or Heavy Stubber, either on top or mounted on its turret. The Taurox Prime can also make use of bull bars on the front to protect from debris and can be equipped with many other Imperial upgrades and attachments such as a searchlight, relic plating, a Dozer Blade, a recovery gear, Smoke Launchers, Extra Armour Plating, fire barrels, a Hunter-Killer Missile Launcher, Camouflage Netting, and an Augur array. Steadfast Leviathan is the one doing some legwork here, giving a bit more motivation to take a lone super heavy.Few Competitive Units: Unfortunately, this faction is pretty overcosted right now. There are a few dead units in the book that are wildly overcosted looking at you Baneblades, but most things are probably about 5-10% overcosted right now, resulting in some lists that often feel just out of reach of some of the upper tiers. Relic – Pietrov’s MK 45: Relic bolt pistol with AP-1 and D2, but more importantly prevents more than one model fleeing from VALHALLAN units within 6″ Warlord Trait – Iron Discipline: Whenever a model would flee from a unit within 6″ of the warlord, they don’t on a 4+.



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