Gigabyte M27Q 27" 170Hz 1440P -KVM Gaming Monitor, 2560 x 1440 SS IPS Display, 0.5ms (MPRT) Response Time, 92% DCI-P3, HDR Ready, FreeSync Premium, 1x Display Port 1.2, 2x HDMI 2.0, 2x USB 3.0

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Gigabyte M27Q 27" 170Hz 1440P -KVM Gaming Monitor, 2560 x 1440 SS IPS Display, 0.5ms (MPRT) Response Time, 92% DCI-P3, HDR Ready, FreeSync Premium, 1x Display Port 1.2, 2x HDMI 2.0, 2x USB 3.0

Gigabyte M27Q 27" 170Hz 1440P -KVM Gaming Monitor, 2560 x 1440 SS IPS Display, 0.5ms (MPRT) Response Time, 92% DCI-P3, HDR Ready, FreeSync Premium, 1x Display Port 1.2, 2x HDMI 2.0, 2x USB 3.0

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Description

Les termes HDMI, interface multimédia haute définition HDMI et habillage commercial HDMI, et les logos HDMI sont des marques commerciales et des marques déposées de HDMI Licensing Administrator, Inc. The images below are pursuit photographs taken using the UFO Motion Test for ghosting, with the UFO moving across the screen from left to right at a frame rate matching the refresh rate of the display. The test is set to run at its default speed of 960 pixels per second, which is a practical speed for such photographs highlights weaknesses well. The monitor was tested at 60Hz (directly below), 120Hz, 144Hz and 170Hz using the main ‘Overdrive’ pixel response time settings; ‘Picture Quality’, ‘Balance’ and ‘Speed’. We have excluded the ‘Auto’ setting from this analysis as it was identical to ‘Balance’ in our testing. Results for 165Hz weren’t included, but performance there was very similar to 170Hz as you might expect. All rows of the UFO Motion Test were used, highlighting a range of pixel transitions between various shades. The final columns show some reference screens for comparison, using what we deem to be their optimal pixel response time settings. The first reference screen is the Gigabyte AORUS FI27Q-P using an Innolux AAS (IPS-type) panel and the second is the ViewSonic XG270QG using a responsive LG Display Nano IPS panel.

Further up the screen the screen strobe crosstalk appears in front of the object. This becomes fainter and eventually disappears a bit further down. For the more central regions of the screen the strobe crosstalk becomes displaced behind the object, becoming increasingly bold further down the screen until it eventually melds into the main object. Making the object appear doubled. Whilst the strobe crosstalk isn’t too strong centrally, and this is the main area of the screen you observe when immersed in something like a competitive FPS game, it is still visible in some central regions and very strong lower down. There’s also that pesky overshoot throughout the screen and some additional issues to consider, as we explore a little later when we provide subjective analysis of this setting. The entire materials provided herein are for reference only. GIGABYTE reserves the right to modify or revise the content at anytime without prior notice. Advertised performance is based on maximum theoretical interface values from respective Chipset vendors or organization who defined the interface specification. Actual performance may vary by system configuration. If you run multiple PCs, an included KVM feature has a USB-C input that can provide power, video and peripheral support. And with two HDMI 2.0 and a DisplayPort 1.4, you can run 10-bit color and HDR up to the full 240 Hz. The M27Q X is a full-featured display that looks to provide an ideal balance of resolution and speed. Assembly and AccessoriesWhile it has no official G-SYNC Compatible certification by NVIDIA, there are no issues when using VRR with compatible GeForce GPUs over DisplayPort.

If you’re intending to use the monitor with the PS5 or Xbox Series X/S, be aware that a small settings tweak may be required to ensure 120Hz is selectable. Details can be found in this article. The M27Q is unassuming from the front with just a Gigabyte logo and a tiny white LED adorning the bottom trim strip. The remainder of the bezel is flush mounted with an 8 mm frame around the image. The anti-glare layer is the same 3H-hardness part found on almost all computer monitors. Here, it provides a sharp, bright image with no apparent grain or optical distortion. On Battlefield V, with the frame rate keeping up with the refresh rate, the monitor provided a fluid 170Hz experience. The monitor is outputting up to 2.83 times as much visual information per second as a 60Hz monitor. This has two key benefits, one of which is to enhance the ‘connected feel’. Which describes the precision and fluidity as you interact with the game, something also enhanced by the low input lag of the monitor. The other key benefit is a significant reduction in perceived blur due to eye movement, as demonstrated earlier using Test UFO. The bump up from 144Hz to 170Hz with suitable frame rate isn’t as substantial or as readily noticeable as the initial boost from 60Hz to 144Hz (or even up to 120Hz for that matter). But it still provides an edge in terms of ‘connected feel’ and decreased perceived blur which was a nice bonus. Now, the updated M27Q-P variant features a regular RGB subpixel layout in addition to a few more upgrades. Let’s see how it compares to the older model and other alternatives available in this price range! A small utility called SMTT 2.0 was used alongside a sensitive camera to analyse the latency of the M27Q, with over 30 repeat readings taken to help maximise accuracy. Using this method, we calculated 3.71ms (~2/3rds of a frame at 170Hz) of input lag. We measured similar latency at 60Hz. The input lag measured here is influenced by both the element you ‘see’ (pixel responsiveness) and the main element you ‘feel’ (signal delay). It indicates a low signal delay which most users should find acceptable. Note that we don’t have the means to accurately measure input lag with Adaptive-Sync active in a variable refresh rate environment or with HDR active in an HDR environment.Turning on HDR brightened the M27Q’s image considerably, but you can compensate with the brightness slider if it seems too harsh. We only used HDR for gaming and video, not for workday tasks. It offers no benefit when editing spreadsheets. Switchover is automatic and rapid when you select the HDR option in Windows’ Display Settings. For the first set of text samples, ensure you select the 2nd option as shown in the image below. This second text sample should look clearer (bolder) than the first when viewed in person on this monitor. The remaining samples help fine-tune according to your own preferences.

Once you connect the monitor to your PC via a USB cable, you can use the Dashboard feature, which can show your system performance (CPU/GPU fan speed, utilization, etc.) on the screen. Design & Connectivity The Lagom text appeared largely a blended grey, without clear flashes of saturated red, green or orange. The striping had more of a dark red quality lower down to the screen and slightly greenish further up, but a well-blended appearance overall. This indicates low viewing angle dependency to the gamma curve of the monitor, as typical for an IPS-type panel. The photo below gives a rough indication of how this test appeared. This is an sRGB emulation setting. The colour gamut is restricted significantly, curtailing saturation. The default brightness is reduced but can be adjusted. Gamma remains a touch too high and the image has a cool-tint, neither of which can be adjusted in the OSD using this setting.Adobe Reader uses its own subpixel rendering system optimised for RGB, completely ignoring how ClearType is set up or if it’s even enabled in the first place. The top image below shows a PDF with fairly clear magenta fringing to the left and cyan to the right. It’s exaggerated somewhat in the image, but we still found it quite clear by eye. The bottom image was taken with the display running ‘Landscape (flipped)’ so that an RGB subpixel layout is used. No clear fringing was observed here. Moving on, the 2560×1440 Quad HD resolution nicely fits the 27″ viewable screen of the Gigabyte M27Q-P monitor as you get a high pixel density of 108 PPI (pixels per inch). The M27Q X features simple and unassuming styling with an 8mm-wide flush bezel for the main panel and angular accents on the triangular base. All parts are finished in matte-textured plastic. The upright is a solid piece with a 130mm height adjustment and 5/20 degrees of tilt. There is no portrait or swivel functionality. The panel can be placed high enough to use vertically with the eyepoint at center-screen. The anti-glare layer is matte and keeps reflections at bay while maintaining a sharp, grain-free image. With the M27Q calibrated to 200 nits brightness, the Windows desktop looked bright and sharp. Our office has a moderate light level with filtered sunlight coming in one window. We never had trouble with glare or other environmental factors affecting the image. Color looked well-saturated but not overly so. Greens and blues are especially vibrant. Pictures of sky and grass radiated with brilliant hues. Skin tones looked natural and robust without excessive warmth. Detail in tiny fonts and icons was well-resolved, thanks to the screen’s 109 pixel per inch (ppi) pixel density -- right at our sweet spot.

This is equivalent to around 135% sRGB gamut size, meaning that regular content made with sRGB color space in mind will have over-saturated colors. Some users prefer this over-saturation, but you can also use the provided sRGB emulation mode in the OSD (On-Screen Display) menu to clamp the gamut down to ~100% sRGB. An alternative LBL setting. Quite similar effectiveness without the green tint. The green channel is reduced somewhat and the blue channel is slightly stronger but significantly reduced compared to factory defaults. Note that there is always some disparity between how emissive objects (monitor) and non-emissive objects (printed sheet) appear. The representation of shades in this image depends on the camera and your own screen, it’s not designed to show exactly how the shades appear in person. It still helps demonstrate some of the relative differences between the original intended sRGB shade and what the monitor outputs, however. Full profiling and appropriate colour management on the application would provide a tighter match, our intention here is to show what can be expected in a non colour-managed environment. The monitor supports variable refresh rate (VRR) with AMD’s FreeSync Premium certification for tear-free gameplay up to 170FPS. bit can be selected in the graphics driver at up to 120Hz when using DP and running at the native resolution. 10-bit and 12-bit can be selected at up to 60Hz when using HDMI. The panel used is only an 8-bit panel, but the monitor’s scaler can add a dithering stage to facilitate work with higher bit depth content.

Thanks to its decent factory calibration and IPS panel, the M27Q-P is suitable for entry-level color-critical work. When it comes to pixel response time performance, the Gigabyte M27Q-P has five overdrive settings: Off, Smart OD, Picture Quality, Balance and Speed. As usual we tested a range of game titles using AMD FreeSync and found the experience similar in all cases. Any issues affecting one title but not another suggests a game or GPU driver issues rather than a monitor issue. We’ll therefore simply use Battlefield V as an example for this section. The in-game graphics options are flexible enough to allow the full VRR range to be assessed. Our Radeon RX 580 isn’t a very powerful GPU, so maintaining 170fps at the native WQHD resolution is difficult. Even with graphics settings set to ‘low’, it was common to see dips significantly below this and at many points the average frame rate closer to 100fps. Without a VRR technology like FreeSync, even the slightest dips below 170fps would cause obvious (to us) tearing if VSync was disabled or stuttering if VSync was enabled. Sensitivity to tearing and stuttering varies, but for those sensitive to it the technology is very nice to have. However, VA technology has other disadvantages at this price range, such as slower response time, inferior VRR performance and not as wide viewing angles. As for the IPS glow, its intensity varies from panel to panel, but it’s manageable in most cases.



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